Xfire 1.141 Build 44773

Xfire Inc - (Freeware)



Xfire ofers the possibility to communicate with players when playing network games.

Xfire is an instant messaging software for players like an ICQ, MSN or Yahoo Messenger, but is specifically for network players. It lets user know if his friends are online and chat with them. Another advantage: it lets user know if they play online, what game they are playing and join them directly.

The software includes a detector that automatically identifies all the games played on your computer. The interface is a bit "heavy" but the main functionality of the software is really interesting.
After creating an account on the publisher's website, the software looks like all software of its kind in displaying the list of online friends.

Xfire supports more than 200 games including of course the most popular part.

When user wants to let others know the game he is involved, the software allows him to take screenshots on video games. In addition, the captured images can be used in photo profile.

The program also offers strategies for online games. The user can also have the opportunity to show his strategies broadcasting his journey in the game gamers.

Title:
Xfire 1.141 Build 44773
File Size:
7.5 MB
Requirements:
Windows 2000 / XP / Vista / Windows7 / XP64 / Vista64 / Windows7 64 / Windows8 / Windows8 64
Language:
en-us
License:
Freeware
Date Added:
03 Dec 2011
Publisher:
Xfire Inc
Homepage:
http://www.xfire.com
MD5 Checksum:
9B769938CB3348A805BE2DB0C8B0962E

- Removed a bunch of old and unused DX9 clean-up code that stopped the correct unhooking of functions in DX10/DX11. This resolved some crashes that occurred in WoW and other games on exit when resources were not correctly cleaned up.
- Added some new failsafe hooking checks and debug logging to ensure that hooks do not get attempted until they have passed another layer of sanity checks.
- Changed the hooks used for DX10 & DX11 to use ResizeBuffers instead of ClearState. A large range of games called ClearState many times per frame, which would result in a huge fps drop because it would clear all devices and bitmaps and they would need to be recreated every frame. Also ResizeBuffers is the new way in DX10/DX11 to know when the screen size changes. Without this hook, newer DX11 games were crashing on re-size or switching to Fullscreen mode.
- Added another layer of protection in the get screen size function to stop crashes that occurred when resizing certain games.
- Fixed a memory leak where the DX10 sprite proxy was never being cleaned up when exiting.
- Fixed an issue in DX10 where screenshots and video were not displaying the XIG interface because the sprites were not correctly getting flushed to the GPU.
- Fixed an issue where DX10 & DX11 games that used multi-sampled (anti-aliasing) back buffer would always result in black screenshots and video capture.
- Added full support for R10G10B10A2 back buffer format which fixed black screenshots and video capturing for any games that use that buffer format.
- Optimized the loop logic that grabs the pixels in the back buffer for all buffer formats. This was needed because some games were dropping to 15 fps (or less) when video capturing occurred.
- Changed the core DX11 render logic to use our own render target view instead of depending on the the render target view the game left us. This fixed a lot of games (Deus Ex, Dirt 3, Civ 5, etc) where the XIG windows would not render at all because the render target views were either cleared or left in an unusable state.
- Tweaked rendering support for: World of Warcraft, Bioshock 1 & 2, Deus Ex: Human Revolution, Civilization 5, DiRT 3, Homefront, Dragon Age II, Red Fraction: Guerrilla, Dungeons & Dragons Online
- Enabled auto-login by default
- Enabled Broadcasting by default




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User Rating:

3.8/5 from 69 users