Cheat Engine 6.4

Dark Byte - ( Open Source)



Cheat Engine is a software designed for modifying debugging the games and any other application.

Cheat Engine provides an open source tool that helps the user to edit solo games running Windows. It allows modification of the games so they become more simple or complex. The application includes a memory analyzer to identify the variables used in the game and allows you to edit.

Cheat Engine also has a debugger, a disassembler, a creator of "trainer" and a Direct 3D manipulation tool that can be used for games or any other application. The software is primarily intended for experienced users.

Title:
Cheat Engine 6.4
File Size:
8.6 MB
Requirements:
Windows XP / Vista / Windows7 / XP64 / Vista64 / Windows7 64 / Windows8 / Windows8 64
Language:
en-us
License:
Open Source
Date Added:
11 Nov 2014
Publisher:
Dark Byte
Homepage:
http://www.cheatengine.org
MD5 Checksum:
58E286356ED95579127915341D05544A

# Fixes:
- Network: Network server can now handle multiple incoming connections at the same time
- Gui: Fixed a crash when using multiple scan tabs
- Assembler/Disassembler: Fixed several assembler/disassembler bugs
- Debug: Fixed issues where deleting a breakpoint wouldn't actually remove it, causing a crash
- Debug: Fixed a problem where deleting a breakpoint that was marked for deletion would never happen if the game was constantly triggering the debugger
- Lua: Fixed the 6.2 and earlier version of opendialog_execute
- Lua: Fixed memscan.waitTillDone() when using it on the gui memscan
- Lua: Fixed speedhack_setSpeed() not taking more than 3 digits
- D3D Hook: Direct3D9 objects now support transparency
- D3D Hook: Fix detection of which directx version is actually used for rendering
- Dissect Data: Fixed the column click detection when scrolled
- Auto Assembler: Fixed some commands not highlighting properly
- Ultimap: Fixed ultimap so it now works in windows 8
- Ultimap: Fixed the hotkeys
- Ultimap: Fixed the hint popup for pre-emptive flushing
- Symbols: Fixed a problem where 32-bit modules where detected as 64-bit
- Memory Scan: Fixed next scan causing a buffer overflow in some rare situations
- Form Designer: Fixed a problem where deleting a non visible object failed (press the delete key in the object inspector tree)
- Trainer Designer: Fixed the go back to generated form from functioning and related issues
- PE-Info: Fixed a possibility where a bad PE header could cause an read error
- Memory view: Hexview: Fix 8-byte value editing
- Syntax Highlighters LUA/AA: Fixed UTF8 encoded text
- Syntax Highlighters AA: Added xmm registers
# Additions and changes:
- Address List: Added a group option that shows a +/- sign in front of group entries
- Address List: Pressing enter on a single entry now goes into value edit mode
- Address List: Added an option so certain entries in the address list show a groupbox the user can pick from
- Auto Assembler: New auto assembler templates that focus on Array of Byte scans
- Auto Assembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessors for multiline lua scripts
- Break And Trace: Added a donottrace.txt file in the base directory which holds a list of modules that should not be traced but stepped over instead
- Pointerscan: Improved performance of the pointer scanner
- Pointerscan: The pointerscan now has the option to generate a lot smaller .PTR files
- Pointerscan: Added the ability to do a distributed pointerscan and pointer rescan
- ProcessList: You can now type in the processlist to filter for the specific process
- Network: Added a basic ARM assembler/disasembler
- Network: The linux/android network version can now use basic debugging (find what access/writes)
- Network: Added speedhack to the network version
- Network: The network version now compresses read/write process memory before sending to the client. The compression level can be changed at runtime
- Network: Added module injection for linux/android
- Symbols: Added better support for .PDB debug files so parameters and local variable references show when that data is available
- Symbols: Added support for .Net
- Symbols: Added support for Java (proof-of-concept showing off the extendabilty of CE)
- Symbols: Added support for Mono (^)
- Memory view: Hexview: Added decimal display modes for the other types
- Memory View: Added shift-scrollng to the hexview and disassembler so you can scroll by 1 byte changes instead of the default calculated sizes
- Stack View: Added a search option
- D3D Hook: you can now reattach the D3D hook to a process that previously had been hooked
- Lua engine window: Added a search and replace option to the editor
- Lua engine window: Added the ability to set breakpoints, inspect variables and step over lines
- Lua engine window: Enabled tab indentation of blocks
- Lua engine window: Some extra customization options
- Trainer Generator: Replaced the beepOnAction with playSoundOnAction and added 2 build in activate/deativate sounds. (You can override them)
- Trainer Generator: The XM file field now has a play button
- Lua/Trainer Generator/Designer: Added several new components , propertes and methods.
- Lua: Added a dll search path to cedir\clibs32 or cedir\clibs64 depending on which cheat engine version is used. Use it for lua extentions
- Lua: Made it more forgiving about method and property names
- Lua: Added some threading helper functions
- Lua: You can now override the disassembler/assembler
- Lua: Lots of other new features. Check out main.lua




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