Blender Foundation - (Open Source)
3D modeling and computer graphics are very well done using Blender software, a program that offers a suite of tools for extended creation possibilities.
Blender is a complete suite to create images and animations synthesis. It brings together in a stable and modern interface, powerful tools for modeling, animation and rendering of high quality.
With Blender software, even individuals can get started 3D modeling. As an illustration, the application has advanced 3D modeling functions such as UV unfolding, 3D sculpture, rendering and non-linear editing.
The software supports the creation of objects based on simple shape, NURBS , Bezier curves and other B -spline that will be combined by Boolean operations.
The software is not only for modeling 3D images, it also allows user to create fun little 3D animations which allows to define paths for objects and apply deformations (morphing) using the appropriate skeleton.
Blender produces realistic 3D images. The model image is successful if the program is used adequately. It also supports more than 2000 image formats.
# Freestyle
* Freestyle is a new non-photorealistic (NPR) rendering engine integrated
# Paint System
* The stroke system and brush texture access has been unified and as a result there are many more tools now shared across paint modes.
# Motion Tracker
* Camera and object motion solver motion are much more accurate and faster because the Ceres library is used now for the bundle adjustment step. In addition the tripod solver is finally fixed and has become usable for longer footage.
# Compositing
* Added border for compositor viewer node, which restricts what is to be composited for faster previews. Also border rendering and cropping are finally working as expected.
# 3D Printing
* An addon to help with 3d printing is now bundled as well as a new ruler tool and mesh-analysis display attributes such as thickness, sharp-areas and distortion.
# Node Editor
* Node Groups editing is less cluttered and more consistent with other nodes. Multiple node editor windows can be used independently.
# Cycles Render
* A Subsurface Scattering shader is now available, to create materials such as Wax, Marble or Skin.
# Python Nodes
* The API now supports custom node types. Nodes can be defined and registered in python scripts like other UI classes.
# Tools
* New mesh modeling tools: Individual Face Inset, Poke Face and Knife Project. Faster image display in the image and movie clip editors. Better support for UTF-8 text in the text and console editors, and various improvements to other editors.
# Addons
* New addons are the node efficiency tools and VRML2 export.
# Bug fixes